# HG changeset patch # User Arne Babenhauserheide <arne_bab@web.de> # Date 1772895330 -3600 # Sat Mar 07 15:55:30 2026 +0100 # Node ID 353e60d58fdf4bcf295df2b3f71cf060a126f9fd # Parent 23fc7099d6d89f4ef2a0dede0a19809b61dcf01f grün diff -r 23fc7099d6d8 -r 353e60d58fdf .emacs.d/tramp --- a/.emacs.d/tramp Fri Mar 06 08:39:59 2026 +0100 +++ b/.emacs.d/tramp Sat Mar 07 15:55:30 2026 +0100 @@ -1,4 +1,4 @@ -;; -*- lisp-data -*- <26/03/06 07:51:16 ~/.emacs.d/tramp> +;; -*- lisp-data -*- <26/03/06 09:55:48 ~/.emacs.d/tramp> ;; Tramp connection history. Don't change this file. ;; Run `M-x tramp-cleanup-all-connections' instead. diff -r 23fc7099d6d8 -r 353e60d58fdf configure.ac --- a/configure.ac Fri Mar 06 08:39:59 2026 +0100 +++ b/configure.ac Sat Mar 07 15:55:30 2026 +0100 @@ -2114,5 +2114,8 @@ AC_CONFIG_FILES([software/enter-three-witches.org:software/enter-three-witches.org]) + + +AC_CONFIG_FILES([kreatives/kritzelkratzel-gruen.png:kreatives/kritzelkratzel-gruen.png]) + AC_OUTPUT - diff -r 23fc7099d6d8 -r 353e60d58fdf kreatives/kritzelkratzel-gruen.png Binary file kreatives/kritzelkratzel-gruen.png has changed diff -r 23fc7099d6d8 -r 353e60d58fdf kreatives/kritzelkratzel.org --- a/kreatives/kritzelkratzel.org Fri Mar 06 08:39:59 2026 +0100 +++ b/kreatives/kritzelkratzel.org Sat Mar 07 15:55:30 2026 +0100 @@ -36,6 +36,13 @@ # kritzelkratzel-hand.png # kritzelkratzel-schluessel.png +* Grün + :PROPERTIES: + :CUSTOM_ID: gruen + :END: + +[[https://www.draketo.de/kreatives/kritzelkratzel-gruen.png][file:kritzelkratzel-gruen.png]] + * Mein Bild „des Ostens“ -- farbig :PROPERTIES: :CUSTOM_ID: osten-farbe diff -r 23fc7099d6d8 -r 353e60d58fdf software/enter-three-witches.org --- a/software/enter-three-witches.org Fri Mar 06 08:39:59 2026 +0100 +++ b/software/enter-three-witches.org Sat Mar 07 15:55:30 2026 +0100 @@ -806,13 +806,13 @@ warnings when you try to run the game with a non-defined outcome. Use =outcomes-add state THE-OUTCOME= to add an outcome and -=outcomes-contain state THE-OUTCOME= to check whether it is set. +=outcomes-contain? state THE-OUTCOME= to check whether it is set. =outcomes-add= returns the state with outcome added. -With =when : outcomes-contain state THE-OUTCOME= you start +With =when : outcomes-contain? state THE-OUTCOME= you start an indented block that the game only processes if THE-OUTCOME was added. -The inverse is =unless : outcomes-contain state +The inverse is =unless : outcomes-contain? state THE-OUTCOME=: processed only if =THE-OUTCOME= was /not/ added Let’s remember whether we’ve seen Craigh: