# HG changeset patch
# User Arne Babenhauserheide <arne_bab@web.de>
# Date 1772895330 -3600
#      Sat Mar 07 15:55:30 2026 +0100
# Node ID 353e60d58fdf4bcf295df2b3f71cf060a126f9fd
# Parent  23fc7099d6d89f4ef2a0dede0a19809b61dcf01f
grün

diff -r 23fc7099d6d8 -r 353e60d58fdf .emacs.d/tramp
--- a/.emacs.d/tramp    Fri Mar 06 08:39:59 2026 +0100
+++ b/.emacs.d/tramp    Sat Mar 07 15:55:30 2026 +0100
@@ -1,4 +1,4 @@
-;; -*- lisp-data -*- <26/03/06 07:51:16 ~/.emacs.d/tramp>
+;; -*- lisp-data -*- <26/03/06 09:55:48 ~/.emacs.d/tramp>
 ;; Tramp connection history.  Don't change this file.
 ;; Run `M-x tramp-cleanup-all-connections' instead.
 
diff -r 23fc7099d6d8 -r 353e60d58fdf configure.ac
--- a/configure.ac      Fri Mar 06 08:39:59 2026 +0100
+++ b/configure.ac      Sat Mar 07 15:55:30 2026 +0100
@@ -2114,5 +2114,8 @@
 
 AC_CONFIG_FILES([software/enter-three-witches.org:software/enter-three-witches.org])
 
+
+
+AC_CONFIG_FILES([kreatives/kritzelkratzel-gruen.png:kreatives/kritzelkratzel-gruen.png])
+
 AC_OUTPUT
-
diff -r 23fc7099d6d8 -r 353e60d58fdf kreatives/kritzelkratzel-gruen.png
Binary file kreatives/kritzelkratzel-gruen.png has changed
diff -r 23fc7099d6d8 -r 353e60d58fdf kreatives/kritzelkratzel.org
--- a/kreatives/kritzelkratzel.org      Fri Mar 06 08:39:59 2026 +0100
+++ b/kreatives/kritzelkratzel.org      Sat Mar 07 15:55:30 2026 +0100
@@ -36,6 +36,13 @@
 # kritzelkratzel-hand.png
 # kritzelkratzel-schluessel.png
 
+* Grün
+  :PROPERTIES:
+  :CUSTOM_ID: gruen
+  :END:
+
+[[https://www.draketo.de/kreatives/kritzelkratzel-gruen.png][file:kritzelkratzel-gruen.png]]
+
 * Mein Bild „des Ostens“ -- farbig
   :PROPERTIES:
   :CUSTOM_ID: osten-farbe
diff -r 23fc7099d6d8 -r 353e60d58fdf software/enter-three-witches.org
--- a/software/enter-three-witches.org  Fri Mar 06 08:39:59 2026 +0100
+++ b/software/enter-three-witches.org  Sat Mar 07 15:55:30 2026 +0100
@@ -806,13 +806,13 @@
 warnings when you try to run the game with a non-defined outcome.
 
 Use =outcomes-add state THE-OUTCOME= to add an outcome and
-=outcomes-contain state THE-OUTCOME= to check whether it is set.
+=outcomes-contain? state THE-OUTCOME= to check whether it is set.
 =outcomes-add= returns the state with outcome added.
 
-With =when : outcomes-contain state THE-OUTCOME= you start
+With =when : outcomes-contain? state THE-OUTCOME= you start
 an indented block that the game only processes if THE-OUTCOME was added.
 
-The inverse is =unless : outcomes-contain state
+The inverse is =unless : outcomes-contain? state
 THE-OUTCOME=: processed only if =THE-OUTCOME= was /not/ added
 
 Let’s remember whether we’ve seen Craigh: