(Arne Babenhauserheide)
2014-05-02: switch to minimal wisp. switch to minimal wisp.
diff --git a/examples/d20world.w b/examples/d20world.w
old mode 100644
new mode 100755
--- a/examples/d20world.w
+++ b/examples/d20world.w
@@ -9,10 +9,9 @@
; its inverse (element-id to lon+lat). For further subdivisions, just
; elevate the center of each edge and connect these centers.
-(define world (make-vector 20))
-(define neighbors (make-vector 20))
+. (define world (make-vector 20))
+. (define neighbors (make-vector 20))
; count from the top
-(define neighbors-helper
; Contains the numbers instead of the indexes, to make it easier for
; me to think about them.
;
@@ -28,6 +27,7 @@
; 15 19 12
; 16 11
;
+. (define neighbors-helper
'((1 2 3 4)
(2 1 5 10)
(3 1 6 7)
@@ -49,7 +49,7 @@
(12 17 11 9)
(11 19 12 8)))
-(let loop ((relationships neighbors-helper))
+. (let loop ((relationships neighbors-helper))
(cond
((null? relationships)
neighbors)
@@ -70,9 +70,9 @@
(1- (list-ref vec (car idxtoset))))
(setidx (cdr idxtoset)))))
(loop (cdr relationships))))))
-(display world)
-(newline)
-(display neighbors)
-(newline)
-(display (vector-ref world 0))
-(newline)
+. (display world)
+. (newline)
+. (display neighbors)
+. (newline)
+. (display (vector-ref world 0))
+. (newline)