#!/home/arne/wisp/wisp-multiline.sh ; !# ; A world projected on a d20 (20-sided die, ikosaeder) ; For this we need a vector with 20 elements, a vector which shows the ; neighboring elements and accessor functions which give us the ; relevant elements for any set of longitude and latitude as well as ; its inverse (element-id to lon+lat). For further subdivisions, just ; elevate the center of each edge and connect these centers. ; Advection: Give each field a wind direction: target fields with an ; advection fraction: The fraction of the value which will be ; transported into the other field. Basic system: Follow the numbers. define-module : examples d20world . #:export : world neighbors d20-as-text d20-diffuse use-modules : ice-9 format define world : make-vector 20 0 define neighbors : make-vector 20 ; count from the top ; Contains the numbers instead of the indexes, to make it easier for ; me to think about them. ; ; 7 8 ; 3 4 ; 1 ; 6 2 9 ; 5 10 ; ; 14 13 ; 18 17 ; 20 ; 15 19 12 ; 16 11 ; define neighbors-helper ' : 1 2 3 4 2 1 5 10 3 1 6 7 4 1 8 9 5 2 6 14 6 3 5 15 7 3 8 16 8 4 7 11 9 4 10 12 10 1 9 13 20 19 18 17 19 20 16 11 18 20 15 14 17 20 13 12 16 19 17 7 15 18 16 6 14 18 13 5 13 17 14 10 12 17 11 9 11 19 12 8 let loop : : relationships neighbors-helper cond : null? relationships . neighbors else let* : cur : car relationships idx : 1- : car cur vec : cdr cur vector-set! world idx : 1+ idx vector-set! neighbors idx : make-vector 3 let setidx : : idxtoset '(0 1 2) cond : null? idxtoset ; the outer loop continues here loop : cdr relationships else vector-set! vector-ref neighbors idx car idxtoset 1- : list-ref vec : car idxtoset setidx : cdr idxtoset define advection-directions make-vector 20 let loop : : index 20 cond : = 0 index . advection-directions : = 20 index vector-set! advection-directions (1- index) (1- index) loop : 1- index else vector-set! advection-directions (1- index) index loop : 1- index define : d20-value-ascii-color-string letter value . "Create an ascii color string for d20." let : csi "[" color : inexact->exact : max 17 : min 230 : floor : * 12 value format #f "~A38;5;~dm~A~Am" csi color letter csi define : d20-value-ascii-color-string-show-values letter value . "Create an ascii color string for d20." let : csi "[" color : inexact->exact : max 17 : min 230 : floor : * 12 value int : inexact->exact : floor : * 12 value format #f "~A38;5;~dm~A~Am" csi color int csi define : d20-as-text-base world-vector function . "show the given d20 world as text" let : template " ~A ~A ~A ~A ~A ~A ~A ~A ~A ~A ~A ~A ~A ~A ~A ~A ~A ~A ~A ~A " indexes ' : 7 8 3 4 1 6 2 9 5 10 14 13 18 17 20 15 19 12 16 11 apply format : append (list #f template) : map function indexes : map (lambda (x) (vector-ref world (1- x))) indexes define : d20-as-text world-vector . "show the given d20 world as text" d20-as-text-base world-vector d20-value-ascii-color-string-show-values define : d20-diffuse world neighbors D . "Diffuse the values on the d20 using the diffusion constant D. Step 1: Simply iterative." let loop : : neighbors-to-diffuse : iota : vector-length neighbors cond : null? neighbors-to-diffuse . world else let : : edges-to-diffuse-targets : vector-ref neighbors (car neighbors-to-diffuse) let* : edges-to-diffuse : append (list (car neighbors-to-diffuse)) : vector->list edges-to-diffuse-targets idx0 : list-ref edges-to-diffuse 0 idx1 : list-ref edges-to-diffuse 1 idx2 : list-ref edges-to-diffuse 2 idx3 : list-ref edges-to-diffuse 3 val0 : vector-ref world idx0 val1 : vector-ref world idx1 val2 : vector-ref world idx2 val3 : vector-ref world idx3 diff0 : * (/ D 3) : - val1 val0 diff1 : * (/ D 3) : - val2 val0 diff2 : * (/ D 3) : - val3 val0 vector-set! world idx0 : + val0 diff0 diff1 diff2 vector-set! world idx1 : - val1 diff0 vector-set! world idx2 : - val2 diff1 vector-set! world idx3 : - val3 diff2 loop : cdr neighbors-to-diffuse define : d20-advect world advection-directions A . "Advect the values on the d20 using the advection constant A." let loop : : neighbors-to-advect : iota : vector-length advection-directions cond : null? neighbors-to-advect . world else let* : source : car neighbors-to-advect target : vector-ref advection-directions source source-value : vector-ref world source target-value : vector-ref world target change : * A source-value source-new : - source-value change target-new : + target-value change ; format #t "target: ~A, source: ~A, change: ~A\n" target source change when : not : = source target vector-set! world source source-new vector-set! world target target-new loop : cdr neighbors-to-advect define φ : * (/ 1 2) : 1+ : sqrt 5 display : d20-as-text world newline format #t "Diffuse ~A\n" 0.01 d20-diffuse world neighbors 0.01 display : d20-as-text world newline format #t "Advect ~A\n" 0.1 d20-advect world advection-directions 0.1 display : d20-as-text world newline format #t "Diffuse ~A\n" 0.1 d20-diffuse world neighbors 0.1 display : d20-as-text world newline format #t "Advect ~A\n" 0.1 d20-advect world advection-directions 0.1 display : d20-as-text world newline format #t "Advect ~A\n" 0.1 d20-advect world advection-directions 0.1 display : d20-as-text world newline format #t "Diffuse+Advect: ~A*(~A+~A)\n" 10000 0.002 0.001 let loop : : steps 10000 cond : = 0 steps . world else d20-diffuse world neighbors 0.002 d20-advect world advection-directions 0.001 display : d20-as-text world loop : 1- steps display : d20-as-text world newline